McDonald's

McDonald's is a Slender Fortress map created from scratch by Demon Hamster Eating My Wafflez, with some assistance by RavenPudding by providing a waiting room. It is currently on Demon Hamster's SF2 server and is planned to be on other SF2 servers.

Description
Long story short, McDonald's is a widespread fast food restaurant and is one of the most famous fast food restaurants of all time, rivalling Burger King, KFC, Wendy's, etc.

Originally an idea by Demon in January 2019, he has since forgotten about the map idea until late December 2019, which he started development on it. He wanted to finish the map before January 23, 2020, which was the new FastDL's end date. Unfortunately, due to his motivation and lack of ideas, it wasn't finished in time. He would finally finish the map in February 2020.

In Slender Fortress
The goal of the map is to find a briefcase containing the dark secrets of McDonald's. When the briefcase is found, players must survive for 4 minutes and 25 seconds. When the timer reaches 0:31, the escape opens up, located at the west of the restaurant where a bunch of vehicles (only known as "the forces") wait. Since the map was partially intended to be a Proxy Survival map, there are small HP kits laying around the map. The map's setting takes place in an alpine desert region (presumably the western United States) at night. There is a giant mountain overlooking the restaurant with some buildings, rock formations, and other features scattered in the skybox. In the distance, there is a glowing city, indicating that there is some sort of population nearby, unaware of the chaos happening at the McDonald's.

Waiting Room
The waiting room takes the form of a restaurant-esque style. It comes with a PvP arena (complete with a grinder in the middle of the arena), a parkour, and a DJ Booth. Of course, since this is a map by Demon Hamster, there has to be some secrets laying around, maybe?

Trivia

 * The map's escape music was originally going to be Under Fire by Detroit Diesel.
 * It is instead the main theme of the 1996 Amiga game Capital Punishment.
 * The music loop specifically comes from a MUGEN fullgame called WSMiP Budokai, a game developed by Smogon (aka Jarz Jones) and later A-DxBxKx (aka The_None). The music plays in the Central Cemetery stage.
 * As a reference to the former music choice, Under Fire plays on a radio somewhere in the map.
 * The page music is the Bloodshot Ramparts ambient music from Borderlands 2.
 * Demon considers this map to be one of his best works currently, due to the detailing put into it.